# Hybrid Renderer V2 / URP

When considering to use Hybrid Renderer V2 / URP / HDRP, please keep in mind that those features are still broken in Unity to begin with.

According to a forum post which I can't find anymore, Hybrid Renderer V2 (or URP?) only works in one world at a time.

In other words, all your renderers will have to be in the `ClientWorld`, **not** in the Default World.

In practice, make sure that all your 3D objects like trees, terrain, etc. have a `ConvertToNetworkEntity` component instead of `ConvertToEntity`, so they are placed in the `ClientWorld` and in the `ServerWorld`.

![](https://2051387417-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MZD1OSjSUjHqCM8zXhl%2F-Mcmcsf5Ab0bdDgA7lwy%2F-McmerYFwZFDPwgOGmM_%2F2021-06-22_15-41-18%402x.png?alt=media\&token=8e51063e-dd71-46f9-8323-b122ccfdb600)
