Platforms

DOTSNET is pure Unity/C# and generally works on all Unity platforms where DOTS/ECS is supported.

ECS is known to be still unstable on some platforms like Android.

Sockets can be platform specific. By default, DOTSNET uses kcp over a simple C# UDP socket. This works on all platforms except:

  • WebGL: which needs Websockets. Mirror has a Websocket which could be ported to DOTSNET easily, but it's way too slow to keep up with DOTS/ECS.

  • Consoles sometimes provide custom socket libraries under NDA.

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