Recommended Reading
Some resources to make the switch from MonoBehaviour/GameObjects to DOTS/ECS.
DOTSNET provides DOTS/ECS networking. Make sure to learn DOTS/ECS first!
Acronyms
DOTS = Data Oriented Technology Stack.
ECS = Entity Component System.
HPC# = High Performance C#
Books & Resources
Getting Started
Unity’s Entity Component System manual: must read!
Lucas Meijer On DOTS: C++ & C#
Lucas Meijer On DOTS: Entity Component System
Advanced
Data Oriented Design Book: useful to learn more about data oriented design
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