DOTSNET
  • Documentation
  • Overview
    • Installation
    • Recommended Reading
    • Platforms
    • Changelog
  • Examples
    • Benchmark
    • Chat
    • Pong
    • Physics
  • User Manual
    • Migrating from Mirror
    • Authoring
    • Server & Client Worlds
    • Selective System Authoring
    • Dependency Injection
    • NetworkMessage
    • NetworkServerSystem
    • NetworkClientSystem
    • NetworkIdentity
    • NetworkComponent
    • PrefabSystem
    • NetworkReader/Writer
    • Bitpacking
    • Authentication
    • Interest Management
    • Transports
    • Networking & Burst
    • Networking & Jobs
    • Compression
    • Utilities & Extensions
    • Unity.Physics Support
    • Hybrid Renderer V2 / URP
    • Benchmarks
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On this page
  • Acronyms
  • Books & Resources
  1. Overview

Recommended Reading

Some resources to make the switch from MonoBehaviour/GameObjects to DOTS/ECS.

PreviousInstallationNextPlatforms

Last updated 4 years ago

DOTSNET provides DOTS/ECS networking. Make sure to learn DOTS/ECS first!

Acronyms

DOTS = Data Oriented Technology Stack.

ECS = Entity Component System.

HPC# = High Performance C#

Books & Resources

Getting Started

  • Unity’s : must read!

  • Lucas Meijer

  • Lucas Meijer

Advanced

  • : useful to learn more about data oriented design

Entity Component System manual
On DOTS: C++ & C#
On DOTS: Entity Component System
Data Oriented Design Book