Some resources to make the switch from MonoBehaviour/GameObjects to DOTS/ECS.
DOTSNET provides DOTS/ECS networking. Make sure to learn DOTS/ECS first!
DOTS = Data Oriented Technology Stack.
ECS = Entity Component System.
HPC# = High Performance C#
Unity’s Entity Component System manualarrow-up-right: must read!
Lucas Meijer On DOTS: C++ & C#arrow-up-right
Lucas Meijer On DOTS: Entity Component Systemarrow-up-right
Data Oriented Design Bookarrow-up-right: useful to learn more about data oriented design
Last updated 4 years ago