Hybrid Renderer V2 / URP

When considering to use Hybrid Renderer V2 / URP / HDRP, please keep in mind that those features are still broken in Unity to begin with.

According to a forum post which I can't find anymore, Hybrid Renderer V2 (or URP?) only works in one world at a time.

In other words, all your renderers will have to be in the ClientWorld, not in the Default World.

In practice, make sure that all your 3D objects like trees, terrain, etc. have a ConvertToNetworkEntity component instead of ConvertToEntity, so they are placed in the ClientWorld and in the ServerWorld.

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