# Hybrid Renderer V2 / URP

When considering to use Hybrid Renderer V2 / URP / HDRP, please keep in mind that those features are still broken in Unity to begin with.

According to a forum post which I can't find anymore, Hybrid Renderer V2 (or URP?) only works in one world at a time.

In other words, all your renderers will have to be in the `ClientWorld`, **not** in the Default World.

In practice, make sure that all your 3D objects like trees, terrain, etc. have a `ConvertToNetworkEntity` component instead of `ConvertToEntity`, so they are placed in the `ClientWorld` and in the `ServerWorld`.

![](/files/-McmerYFwZFDPwgOGmM_)


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