Hybrid Renderer V2 / URP
Last updated
Last updated
When considering to use Hybrid Renderer V2 / URP / HDRP, please keep in mind that those features are still broken in Unity to begin with.
According to a forum post which I can't find anymore, Hybrid Renderer V2 (or URP?) only works in one world at a time.
In other words, all your renderers will have to be in the ClientWorld
, not in the Default World.
In practice, make sure that all your 3D objects like trees, terrain, etc. have a ConvertToNetworkEntity
component instead of ConvertToEntity
, so they are placed in the ClientWorld
and in the ServerWorld
.