Unity.Physics Support
DOTSNET integrates perfectly with Unity.Physics, but you need to update your systems in just the right order.
DOTSNET comes with a safe
ApplyPhysicsGroup
. Every system that is updated in that group via[UpdateInGroup(typeof(ApplyPhysicsGroup))]
is safe to apply physics.Both our
ServerActiveSimulationSystemGroup
andClientConnectedSimulationSystemGroup
are part ofApplyPhysicsGroup
automatically, so you don’t need to worry about anything if your systems update in those groups.
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