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Unity.Physics Support
DOTSNET integrates perfectly with Unity.Physics, but you need to update your systems in just the right order.
    DOTSNET comes with a safe ApplyPhysicsGroup. Every system that is updated in that group via [UpdateInGroup(typeof(ApplyPhysicsGroup))] is safe to apply physics.
    Both our ServerActiveSimulationSystemGroup and ClientConnectedSimulationSystemGroup are part of ApplyPhysicsGroup automatically, so you don’t need to worry about anything if your systems update in those groups.
Last modified 5mo ago
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